Characters

You can add new characters on the Characters tab, or as you go while writing dialogue.

Whenever you submit Consequence and import it in Unreal, Consequence will create a gameplay tag in the format Consequence.Characters.[CharacterNameWithoutSpaces] in the Tags/Consequence.ini file for each character.

In order to identify a speaking character in your game, simply add the Consequence Speaker Component to the Actor's Blueprint, and provide the same gameplay tag (or multiple tags, for the case where a speaker for the actor should be randomly selected) in the Detail panel for the component.

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