Each Event consists of one or more Lines. You can view and search all your lines on the Write tab, which features three ways to write and interact with lines: the Writing View, Table View, and Branching View.
Most familiar to writers who have worked in Excel, Google Sheets or similar tabulated formats. This is the most traditional "game dev" view of the writing and its main power is the ability to quickly search for specific lines and look at or modify data columns that you might care about. It's not the best view for pure writing. For that, you want --
This is the screenwriting view that many game writers want, but few get to use. You can write and review your conversations in traditional screenplay format, just as if they were in Final Draft®, WriterDuet®, Fade In®, or a similar tool. (These are trademarks of their respective owners and Consequence is not associated or affiliated with these companies or products.)
This is a node-based tree view most familiar to devs who have worked in other videogame writing middleware or in-engine tools. Because this shows links and branches in your dialogue, it is most useful for editing dialogue with player choices or branching, whereas for purely linear dialogue, you might as well work on it in Writing View.