Core Concepts

Characters

Each line of dialogue in the game is associated with a speaking Character. You can add new characters on the Characters tab, or as you go while writing dialogue. Learn more in the Characters section.

Events

Consequence organizes all writing in Events, which are used to trigger dialogue. View and search events on the Organize tab. There are 3 types:

  • Dialogue (back and forth conversations with multiple characters)
  • Barks (buckets of single lines of VO for one character, typically for combat or repeatable game mechanics)
  • Cinematic (reserved for cutscenes)

Learn more in the Events section.

Lines

Each Event consists of one or more Lines. You can view and search all your lines on the Write tab, which features three ways to write and interact with lines: the Writing View, Table View, and Branching View. Learn more in the Lines and Writing section.

Triggering

On the Trigger tab you define rules that link gameplay tags in the engine (starting with Consequence.Triggers.) to Consequence Events. You define conditions that must pass in order for events to be selected to play. Learn more about triggering events in the Triggering section.

Strings

You can write, edit, and search Strings for use in your game's UI in a table view on the Strings page. See the Strings section for more.

Next Up: Workflow

Head to Workflow for an overview of the whole process.