Each line of dialogue in the game is associated with a speaking Character. You can add new characters on the Characters tab, or as you go while writing dialogue.
Consequence organizes all writing in Events, which are used to trigger dialogue. View and search events on the Organize tab. There are 3 types:
Each Event consists of one or more Lines. You can view and search all your lines on the Write tab, which features three ways to write and interact with lines: the Writing View, Table View, and Branching View.
On the Trigger tab you define rules that link gameplay tags in the engine (starting with Consequence.Triggers.) to Consequence Events. You define conditions that must pass in order for events to be selected to play in engine.
You can write, edit, and search strings for use in your game's UI in a table view on the Strings Tab.
Head to Workflow for an overview of the whole process.