Strings

You can write, edit, and search Strings for use in your game's UI in a table view on the Strings tab.

As part of the Sync Strings Command, all strings are exported from Consequence to a .json file on your project's Perforce, and the latest strings added to the same file from the Consequence Client are pulled into Consequence at the same time.

In this way, it is possible for your writing and design teams to work on strings in both the engine and in Consequence, although for ease of use and avoiding conflicts, we recommend that for each String Table file or group of strings, you decide where you wish to primarily edit your strings.

All strings added in Consequence will be placed in the UI_Consequence String Table asset in engine unless a different String Table is selected. See Engine Settings for information on where this file should be.

See the Localization section for information on ensuring strings and dialogue are localized.